About Me
I'm a versatile technical artist and creative problem-solver with a strong foundation in game development and a passion for pushing creative boundaries. My experience at Big Fish Games, where I progressed from Technical Artist to Tech Art Manager, has given me valuable experience managing creative teams, producing high-impact marketing assets for mobile games with over 117 million combined installs, and navigating the complexities of both internal and outsourced art production. I thrive in dynamic environments and enjoy "rolling with the crazy," adapting quickly to evolving needs and challenges.
Cross-team collaboration is essential to my work; I build strong relationships across disciplines and have become a trusted resource for brand and marketing organizations. My game production knowledge and eye for unique opportunities drive me to find innovative solutions, such as developing specialized technical approaches for game capture using Unity. Beyond my technical expertise, my background includes designing and delivering game development, art, and programming curricula, demonstrating my commitment to sharing knowledge and fostering the growth of aspiring creators. I am excited to bring my creative marketing experience and adaptability to new challenges in the interactive entertainment industry.